![]() ![]() Let's say we have hundreds of shapes like those three up there, that we generated procedurally. Let's discuss the benefits of parallelization with the help of a little sample task. NET framework you have the freedom to write multithreaded script operators. Fortunately Cebas offers the possibility of writing your own operators in Maxscript and combined with the. TP is a software that ships with well optimized and robust operators like the SC operator (shape collision) and because the possibilites of the procedural workflow are pretty much endless there are a lot of tasks that do not use the full power of your CPU. The necessity of parallelization is especially true when working with particles in plugins like Thinking Particles. In addition, Desktop-CPUs with up to 64 cores (and in the future certainly even more cores) are available right now. a lot of data! And thats where you should consider to parallelize your tasks. In VFX we typically work with a lot of objects, a lot of particles. And although not every component can and should be parallelized ( please also see Autodesk Knowledge Network) there are certainly tasks whose performance would benefit from parallelization. ![]() ![]() 3ds Max is not a software optimized for multicore machines even though in the recent years subcomponents of 3ds Max got an update.
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